In Dungeons & Barrels you play as a dungeon barrel that has recently been enchanted with life-force magic.With your new life you set out on a rescue mission to save your mimic friends from the never-ending dungeon!Dungeons & Barrels was made for the Kenney Jam 2023 fitting the theme "Exploration".
My game ended up being the 11th most rated game out of 453 entries, with 46 total ratings.My submission ranked #29 in visuals/presentation and #34 overall.
This game was made in 48hours for the Kenney Game Jam 2023 for the theme "EXPLORATION".
I approached this theme by having the main game mechanic to be exploring tiles of a dungeon that are randomly generated from a list of 10 premade level layouts while trying to find and rescue your friends (Mimics)!
Dungeons & Barrels! was a Kenney Jam 2023 Submission I worked on by myself.
All assets were provided as CC0 from Kenney's website & were modified within a specified rule-set.
I was primarily focused on:
- Programming
- Level & Gameplay Design
- Art Direction & Technical Art
Things I Made:
- Tile Spawners
- Isometric Controls
- Tile Exploration (Fog Of War)
- Visual Composition
- Animations
The aim was to create a small-scale prototype that would fit the theme.
This was made in the Unity Engine using C#.
I had roughly 48hours to put together this small prototype for the theme "Exploration" and we were required to use Kenney's CC0 assets.
I needed to come up with a modular way of generating handmade tiles and level layouts yet effectively randomize them.
To achieve these I used a prefab system to put together different tile types, and then combined these into further prefabs for the individual level layouts these are put into various arrays and pulled out randomly using a generative seed there are 10 layouts in total!
In addition to this I decided to spend some time putting together custom gizmos for the tiles so I could easily identify them when building my layouts, this was important as the visuals for what a tile actually contains only show up during gameplay.
Without spending this extra time for the gizmos I wouldn't have been able to create 10 level layouts which would have made the gameplay too repetitive or unfair if made completely random.